Updated: Wednesday, 10 Mar 2010, 12:11 PM EST
Published : Wednesday, 10 Mar 2010, 12:10 PM EST
(GAMESPRESS) - Set to rip apart the First Person Shooter and deliver
genre-defining gun play that comes alive in an orgy of bullets and
destruction, Codemasters today confirmed that Bodycount™ is
the new IP in production at Codemasters Studios Guildford.
Designed by Creative Director Stuart Black (co-creator and
designer of Black, 2006), Bodycount is being created by an all-star
development team using the EGO® Game Technology Platform, an
evolution of Codemasters’ award-winning engine, for the Xbox
360® video game and entertainment system from Microsoft®
and PlayStation®3 computer entertainment system and scheduled
for release in Q1 of 2011.
“Our core focus for Bodycount is to deliver
best-in-class gun play that places the gamer at the heart of the
experience,” said Executive Producer Tom Gillo. “From
the jaw-dropping devastation caused by firing into enemies or
shredding the world around you in a hail of bullets, Bodycount will
crystallise that moment of pulling the trigger into an exhilarating
sensory overload of action.”
In Bodycount players become ensnared in a clandestine global
power struggle as a powerful combat asset with a green-light to
eliminate enemies known only as ‘Targets’ on behalf of
the ‘Network’. Equipped with a mouth-watering selection
of contemporary weapons, players and opponents tear through
destructible cover to execute explosive kills in a shreddable world
where operatives are encouraged to leave no witnesses. Complimented
by online multiplayer and co-operative game modes, Bodycount will
blast outrageous action and spectacular fire-fights from both
barrels.
“We’re all massive FPS fans,” said Stuart
Black, Creative Director on Bodycount “and believe that
there’s room for a refresh of the shooter experience. If Race
Driver: GRID™ was all about the purity of racing, then
everything in Bodycount is absolutely centred on the bullet and its
impact on the world. Our shredding tech enables us to create a
different kind of gameplay, where players and AI can’t hide
behind indestructible cover and rely on whack-a-mole mechanics.
Here the environment is constantly changing as the game world is
shot to hell; it’s going to be a huge amount of fun.”
Bodycount is being developed using the EGO Game Technology
platform, evolved from the award winning EGO Engine. Enabling
Codemasters development talent to share tools and technology across
its Studios and Central Technology teams, the EGO Game Technology
Platform empowers Codemasters game designers to realise their
creative visions across multiple platforms featuring cutting edge
graphics, powerful AI and advanced physics systems and integrated
network play.
“By investing extensively in our people and tools, we
have attracted an exciting team of development talent to
Codemasters Studios Guildford, empowered with a mandate to create
innovative, original games using award-winning technology,”
said Gavin Cheshire, Vice President, Codemasters development.
“As our first internally produced new IP for many years,
Bodycount will deliver a fresh FPS experience powered by intense
combat, compelling narrative, advanced AI and engaging online
multiplayer game modes.”
In the UK, Bodycount debuts with a front cover of Xbox 360:
The Official Xbox Magazine, which heralds the game as ‘the
ultimate shooter’; the magazine is on-sale March 11th. An
extensive announcement feature is also running in PlayStation
Official Magazine on-sale March 16th.
For all the latest on Bodycount follow @bodycountgame on
Twitter (
www.twitter.com/bodycountgame), become a fan on
Facebook or visit
www.codemasters.com/bodycount
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